What is loudness in video audio?

Loudness is how loud audio actually feels, measured in LUFS. It differs from peak level — a track can peak at 0dB and still feel quiet. YouTube and most platforms normalize playback to around −14 LUFS, so mastering speech near that target with true peaks under −1dB is the practical goal.

Why do voices pump in AI-edited video?

Because loudness got automated with the wrong tool. Dynamic normalization (ffmpeg's loudnorm and its cousins) continuously adjusts gain toward the target. Music masks the movement; speech doesn't. Every pause lets the gain climb, every sentence knocks it down — the audible result is a voice that breathes in rhythm with its own sentences.

The boring fix wins: measure once, apply a static gain, catch the peaks with a limiter. One number decided up front, nothing moving during playback. It's less clever than an adaptive loop, and it's what a mastering engineer would do to a voice track.

Loudness targets that matter in practice

ContextTargetWhy
YouTube / TikTok / Reels≈ −14 LUFS int.platform playback normalization
Podcast−16 LUFS stereo / −19 monolistening in noise, earbuds
True peak, everywhere≤ −1 dBTPlossy encoders overshoot above it
What is loudness in video audio? · made with Never
Read the transcript

What is loudness in video audio? Loudness is how loud audio actually feels, measured in LUFS. It differs from peak level — a track can peak at 0dB and still feel quiet. YouTube and most platforms normalize playback to around −14 LUFS, so mastering speech near that target with true peaks under −1dB is the practical goal.

Frequently asked questions

What LUFS should I target for YouTube and TikTok?

Around −14 LUFS integrated for both, with true peaks at or below −1dBFS. Louder masters get turned down by the platform; quieter ones make viewers reach for the volume control.

What is pumping, and what causes it?

Pumping is the audible breathing of a level that rises in pauses and ducks on syllables. Dynamic loudness normalizers chase the target in real time, and on speech — all transients and silence — the chase itself becomes audible.

How does Never level speech without pumping?

A static chain: a fixed gain stage into a hard limiter, with the limiter's lookahead latency compensated so audio stays frame-aligned with video. No decision varies over time, so there is nothing to hear moving.